Oh, and before anyone says anything, this list was sorted using LOOT, not BOSS, simply because LOOT is the program currently being constantly updated, while BOSS had pretty much been abandoned, so let's not talk about how I should be using the out of date BOSS. The game's crashing before I'm even getting to the main menu, what's going on? RobCo Universal Battery Charger Kit - Zeta.esp=1 RH_IronSights_Basic_BrokenSteelPlugin.esp=1 RH_IronSights_Basic_PointLookoutPlugin.esp=1 MissingUniqueWeapons-Enhanced-BS+PL.esp=1ĮMPulseWeaps for FWE-WMK-&=1ĮMPVisionEffect for EMPulseWeaps for FWE & WMK V1.5-18643.esp=1 MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1īusworld and DCInteriors compatibility.esp=1 Rivet City Merchants With Point Lookout.esp=1 Shadows and Dust - Southwest DC - Public.esp=1 IMCN - FWE Compatibility and Ingestibles.esp=1ĭALCO Fixes for Underground Hideout.esp=1ĬALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp=1įO3 Wanderers Edition - Optional Restore Tracers.esp=1 IMCN - MMM Meats, Bloods, and Eyeballs.esp=1 Unofficial Fallout 3 Patch.esm CRAFT.esm CALIBR.esm xCALIBR.esm EVE.esm Apocalypse Armory.esm Impervious Power Armour.esm Marts Mutant Mod.esm DCInteriorsComboEdition.esm RHIRONSIGHTS.esm Sydney Follower.esp URWLRain.esm DarNifiedUIF3.esp CASM.esp CRAFT - Activation Perk.esp CALIBRxMerchant. Mart's Mutant Mod - Tougher Traders.esp=1įO3 Wanderers Edition - DLC Mothership Zeta.esp=1įO3 Wanderers Edition - DLC Point Lookout.esp=1 Mart's Mutant Mod - Natural Selection.esp=1 Shadows and Dust - Volume 2 RH Compatible.esp=1 Mart's Mutant Mod - DLC Broken Steel.esp=1 Option 3: The Secretary of Defense identifies transregional. RH_IronSights_Basic_AnchoragePlugin.esp=1įO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1Įxpanding Megaton Mod - Inside - V1.7.esp=1 Mart's Mutant Mod - Master Menu Module.esp=1įO3 Wanderers Edition - DLC Broken Steel.esp=1įO3 Wanderers Edition - DLC Anchorage.esp=1įO3 Wanderers Edition - DLC The Pitt.esp=1 Mart's Mutant Mod - DLC Point Lookout.esp=1 I was recently informed that several of the quest mods affect the same area and may conflict, which ones are those?Įnhanced Weather - Radioactive Rain and Snow Plugin.esp=1Įnhanced Weather - Rain and Snow in Fallout.esp=1ĭCXpansion - Stanton Park Streetlights.esp=1Įnhanced Weather - Sneak Bonus during Storms.esp=1 Okay, let's hammer out the details and then the mod-order should be easy as cake (knock on wood) I know this is a lot, but it's still under the hard plugin limit, and I managed to get Skyrim working with about this many mods, if not more (albiet with duplicate item crafting recipes), so I'm not too concerned about this many mods not working. Here's the list of mods I'm hoping to use.Ģ0th Century Weapons (possibly 19th and 20th century)Īmmunition Schematics for FWE-WMK-CRAFT-Full CalibrV1_4ĮMPulse Weapons for FWE 603 and WMK for FWEĭo any of these mods clash with other? Do some of these mods need mods I don't have? Will those additional mods clash with the mods on the list? Okay, I think that, instead of putting everything together and try to fix all of the inevitable errors, I think it would be better to discuss the mod set-up I'm wanting to use first.
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